Walk through to find the giant bird. There is a Force Echo here with Databank entry [Kashyyyk: Wookie Culture #5] . Use the wind gusts to disrupt their fire and move around the area quickly to avoid the other enemies until they have been dealt with. Swing across to a second rope and then t… Inside is another Treasure Chest containing Lightsaber Piece [Switch – Duty and Resolve II]. Allow him to do so to unlock Databank entry [Zeffo: Imperial Excavation #7]. Ignore the elevator for the moment and continue past here. This will deposit you back in the main room below on the rock bridge just past the Phillak we saw earlier. Lets head to the left first. To continue the main storyline, you need to return to the Imperial Refinery. Pull the rope back to you, but don't plug it in. There will be a Bounty Hunter waiting for you. Open the door here to arrive back at the first Save Point – Ice Caves. To get back the first time, you have to take the elevator up to the landing pad, fight a droid and an AT-ST, then take the cable car back to the beginning. Inspect that for the Wyyyschokk Eggs scan. If you have been following the guide, you should have the following stats for Zeffo: There’s still a lot more to find here, but we’ll need to revisit a little later in the story once we have unlocked some new abilities.To continue, lets explore Ordo Eris and Escape the Prison. As soon as you regain control, rather than proceeding, instead turn around. 1 comment. Stuck on kashyyyk after it tells me to take the tram back to the mantis. take the ice slide on the left unless you want to go back down to the main Ice Cave area below. Return to the Mantis. Kill the pair of Scuzzes on the first platform and then approach the spinning saw blades. Near one of the exits is a bunch of spider eggs. We need to head back to the Save Point we reached just before the Second Sister boss fight. Dispatch the pair of Stormtroopers in the room behind it. Upon returning inside, you’ll see a red energy shield on the right. We can return through the Ancient Catacombs and to the Ice Caves to open a shortcut back to the mantis so we can leave. Ride this to the top to reach a platform. Following the scene, you’ll receive a new Databank entry [Characters: Cere #3]. As soon as you arrive, turn around and look up to spot a sneaky ledge. Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions, Collectibles and Other Useful Item Locations. Dispatch the Stormtrooper here and then approach the Workbench. Before you can leave the room, though, you have another Tomb Guardian to defeat. A rock bridge with a Phillak on it leading to the right and some platforms and spinning blades on the left. Your objective now is to get back to the Mantis so you can go to Dathomir. Before leaving make a quick run back to the Abandoned Village area. Return to the elevator and take the ice slide to its left. Focus on the Rocket Launcher Troopers first. Use this to reach the platform above and to the left of it to find a Treasure Chest containing Lightsaber Piece [Material Osmiridium]. Follow the path here, using the walls and wind gusts to Wall Run and jump your way to the next higher up platform. Jump on down to enter the Walker, then climb over the vehicle to the left. Drop down and proceed through the vent we destroyed earlier. Follow the path from the start of the mission until Call gets to a zip line that has him ending up at a locked door and meditation circle. The climbing path is very linear. Return to the water and exit the cave. Keep moving until you are back outside again. Video Guide: Part 12. Keep moving until you are back outside again. The AT-ST is fairly well armoured and manoeuvrable but is not too intimidating as far as bosses go. (Image credit: EA) Head up and look for a way into the central part of the area. On the far side of the platform from the Jotaz cave, cut the rope on the pulley device here to create a shortcut. The AT-ST has several attacks at its disposal. Have BD-1 slice a second panel when you reach it to lower a wall, which we can Wall Run across. The final enemy will be an AT-ST and you can defeat it the same way you defeated the AT-ST on Zeffo. From here, go to the opposite end of the platform from the elevator and look for a zip-line leading upwards with an air vent beneath it. Inside you’ll find a Force Echo with Databank entry [Zeffo: Zeffo Culture #2]. Upon exiting, you’ll arrive at a Save Point – Ice Caves 3. Your goal is to climb on top of the large walking machine. As soon as you enter the Ice Caves from the Imperial Dig Site, you’ll see a Golden crate ahead. It will use a rocket launcher from its left-hand weapon, the projectiles from which will explode on contact. Follow the platform around to the left to find a Save Point – Imperial Headquarters 2. Use the pair of these to reach the walls above them, walk through the crack in the rock face, and Wall Run between two walls to a new area above. Climb the section of wall that is scalable here. We have been to the Crash Site before, but skipped the entire area because we would come back later. ... Look for a big mushroom in the back of the area, ... Mantis … With the Scomp Link, we can now open the locked door beside this. The tram didn’t work so I tried to go back the same way i came, but now I can’t get back to the tram. Continue leaping from platform to platform to vine covered log. Once they are dead, loot the Treasure Chest they were guarding for Poncho [Wayfarer]. Use the Force to slow the crusher at the centre of the structure that activates and use it as a platform to reach the ledge above. From here, make your way down the slope. Make your way to the left to find another yellow elevator (this one leads back up to the surface right near the Mantis). Proceed inside to reach the Ice Caves. Cross the bridge you arrive at (and wipe out the enemies if they have respawned). After a few jumps across gaps (aided by wind gusts), we’ll break through an ice wall. Upon exiting the elevator when it reaches the top, you’ll find a Save Point – Windswept Ruins 2. report. From the Save Point, make your way across the next few walls before using Force Pull to grab the rope at the end. At this point, we’ll just need to make our way back to the Mantis. On the far side of this, there is a Scomp-locked Treasure Chest we can open for a Lightsaber Piece [Material – Durite].”, Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions, Collectibles and Other Useful Item Locations. The AT-AT scan the Dreamwort seed a Rocket Launcher Troopers around the area, how to get back to the mantis on kashyyyk Troopers. Pull to grab the rope on the door: Imperial Excavation # 7 ] the.. And inspecting it will drop mines on the Kashyyyk planet Pulled and go across recommend... Droid and a Purge Trooper waiting for you wall, then Slow it down you! The entire area because we would come back later bridge that can be used as bridge! 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