If you want a Crit build, I would go with WarMaster. Working on heavy armor so he can equip Aegis Shield with little speed penalty later. sandwell leisure trust how to make your own protein powder to sell illinois high school lacrosse association charlotte tilbury mystery box 2021 spoilers. Hapi can also stay Bishop. At some later maps, I didn't even field Dorotheaand she was replaced by Jeritza or Leonie instead. Damage: Damage units are capable of one rounding enemies reliably. getting one attack per combat and getting doubled by most enemy units). There were few units that could not be eliminated safely and often with a Crit at that point. In any given day, we probably ride the Foreign Language Feels roller coaster up and down dozens of times. In both of my BL runs, I did the same for everyone except for Sylvain who was a mage in the first run and a dancer in the second (I did not have a dancer at all in my first run). The stages of the game are split up like this because of what they represented for my run. Workbook in Physics for Science and Engineering Students Frederick J. Bueche 1975 Im hoping that team example builds can facilitate these kinds of discussions while serving as practical examples. Tanks are units who I felt comfortable exposing to 3+ enemies during enemy phase. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Mid: Healing, Support Information to include: characters' Levels, Stats, Skills, and Progression should be included. I found battalions can make a massive difference to the unit stats. How did you use each character, did they fill a specific role in your team? Str stat boosters. 35:Highest Stats Strat 38, Cha at 46, Primary Items: Silver Sword+, Brave Swordand SOTC, Battalion: Black Eagle Heavy Axes +7PAtk, +10Crit, -10Avo, +8Prt, +2Rsl, +10Cha. I don't think there's too much remarkable about the magic user builds. For girl and guy characters, the optimization is different because of skill availability, mostly Defiant Avoid and Quick Riposte. I used my first normal run as an experimental game and learning experience to learn more about the mechanics. In addition, the book includes examples of script format, a glossary of film terms, the Writer's Guild's compensation terms, and such insider Assassins and Paladins). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Early: - This is my first Maddening run. The screenshot above was specifically for Ch 12 and there are now sword wielding enemies in that battle so I changed to an Axe Breaker focus. As such, Lindhardt was my 12th unit. Ah, another good point to keep in mind. Good speed and dex means he gets powerful double hits, and his crest triggers quite frequently. Sadly i didn't have enough mythril to try out Parthia but she also got Failnaught and Tathlum bow to use. Surprised you made both Dimitri and Felix into Snipers/Bow Knights. I actually just finished my BL Maddening/Classic run last night. 2022-06-29 / Posted By : / uno chef in fattoria ribs / Under : . But then again considering how people are able to solo Maddening, that can't possibly be the case. here's a Maddening GD playthough i did recently. This is important because his bulk was awful. Bernadetta struggled quite a lot throughout the early-mid game and didn't do much more then provide some chip damage before others came in to finish off. This also lets her rally and run if she can't kill something. I look at a character and try to find what they're good at and in the case of Annette what jumped out at me was her rally abilities. Late: Damage, Physical Tank Eventually it came down to her or Catherine. It should be a team build that you beat the entire game with on Maddening difficulty. He still had his niche, until the time skip when he could never catch up. End: Benched. He healed, he did his job. Annette is totally usable early because of her Rally abilities on Blue Lion runs, and during that time she's an adequate mage. Of notable recognition is that he was also the only other unit that could reasonably tank a hit besides Edelgard and not be near death. Mid: Damage I did my monastery sections as effectively I could until halfway through Late game. That extra Mag easily explains why I was able to use her to one-shot almost anything. No, I'm not high. His primary role on the team was rushing down archers, bow knights, and enemy mages before they could do serious damage. The riding classes help maintain his overall stats but the Thief / Swordmaster / Assassin classes are good to develop his speed which I think is more important for Maddening. Recruited Catherine as early as possible and she didn't disappoint. Feels like an important note if anyone wanted to use it as a guide. Opening on a boss with a Wo Dao+ crit allowed Ignatz to take the rest out.Claude, Class Progression: Soldier>Brigand>Archer>Sniper>Wyvern Rider>Barbarosa End: Damage, Physical Tank. Crusher was good when she wanted to double up close, or use Dust, and Bolt Axe was great for the range. Faith Lv5, Reason Lv4, HP+5, Fiendish Blow, Mag+2, Final Lv 35: Highest Stats Mag 32, Res 29, Battalion: Secret Transport Force (Stride) +3PAtk, +15Avo, +5Prt, +5Rsl, +8Cha. Press question mark to learn the rest of the keyboard shortcuts. Mercedes is the primary healer and magic user of the Blue Lions, and her stats support that completely. Just a warning about Rally Speed, however, that it tails off a fair bit in the lategame. Catherine -https://i.imgur.com/7CwiAev.jpg, Class Progression: Sword Master > Assassin> Mage > Mortal Savant > Sword Master She can also just rally/Stride (Secret Transport Force) and run. Ashe: Dancer. She becomes really fast and have great mobility. Catherine was just better, especially since she wasn't in competition for limited flying battalions. N3DS FC: 2208 9375 0944 / Nintendo Switch FC: SW-0594-6453-0420, Official Husband of Lady Azura from FE:Fates. Surprised you made both Dimitri and Felix into Snipers/Bow Knights. I don't know why people say she's a weak mage, she can ORKO most enemies in my run but I haven't reached the end yet. Annette doesn't check any of them. For Ashe, Sniper. I did Blue Lions on NG Maddening twice, and I suppose there was a lot to learn about builds. Bolt Axe+ still outdamages her spells and outranges them until S-rank (then it ties). I did utilize repo on all my fliers which made some parts (Manuela paralogue specifically) very easy. I can add them later on if desired but they are still on theSwitch. 1 Mercedes can stay Bishop, she's a healer anyway. He never fell off at doing this, keeping up even at the very end. Her best class is probably bench. Everyone who wasn't doing well, who could fly was made into a flier for this section, just to keep them alive. She's also one of the units who got a lot of use out of unlocking Armor Knight. Early: Damage When you suggest going through multiple advanced class for a unit, (Hilda mastering archer first and then go do brigand, for example). She doesn't get a siege magic spell like Bolting or Meteor. Good def, speed, str, and dex. Her Reason list isn't even that bad, it's just not 'core mage' material (and it needs to be on someone with higher Mag growth than Annette, due to the low Mt of wind spells). And never-ending. And I think the answer depends on many things including play style, what people set as their bar for what constitutes a "strong" build, maybe even rng during level ups. I was only talking about Annette's value as a mage. But also note that some builds involved a significant amount of grinding. As the morning sun rises, my lingering memories fade. At first glance, Shamir's abysmally low Magic stat and late-game recruitment make her a terrible choice for any class that relies on Magic. Alternatively I could just rely on Battalion Vantage/Wrath. Of course, that is just within the context of the Blue Lions house specifically - for all the reasons @SumGmentioned, and perhaps a couple more, she ends up lacking as a magical attacker in the latter parts of the game when compared to other recruitable mages (to the point where I'd want to recruit a unit specifically to be my magical attacker in the late-game). How did she even manage to not get 1-shot? I personally don't think a Sword class is worth it. To add to this Wyvern Lord Annette got way better with the DLC. Best class option for Annette is dark knight as it gives her the most movement for dance gambit/rallies while still providing some magic utility. Realistically, War Master Felix can't be used to draw out enemy attacks until lategame. Ingrid seems to be a matter of RNG, last time I played blue lions she ended up super weak so I benched her. I've added your build to the list. Plus flying allows her to rally bot things. how does it work in accordance with the level? Here we will rank each character and list their advantages and disadvantages over other units. Byleth: Lv45 War Cleric. I also recruited each of the Ashen Wolves with the primary purpose of accessing their Paralogues for their fantastic battalions. Late: Damage greene county, georgia; the buffalo store transit rd This is a great idea, however my non-NG+ Maddening run was a 100 hours ago, so I would have no way to salvage my unit stats and information. ) If you have the DLC, Ive been having great success with Dark Flier. Even Leonie, who was incredibly def blessed and my only unit with significant def,crumpled thanks to 60+ Attack with 40+ AS coming in. Overall, I was fairlypleased with his final result. Upload or insert images from URL. This evasion was used in similar fashion in Ch. Early-mid game Mire, Banshee, and Frozen Lance were life-savers. Tank:split into physical, magical, dodge, and vantage. I'm surprised you managed to use vantage on Lysithea. Men principal. However, he gains Darting Blow through his Hidden Talent and managed to double a fair number of enemies such as Paladins at end game. Late: BIG Damage. Dorothea -https://i.imgur.com/gcU8hdM.jpg, Class Progression: Mage >Dancer > Warlock(unlock) 19-20) and enemies that will normallydouble any of your party (AS in the late 30s and up). Having played through Maddening a number of times, I've settled on a selection of units that I enjoy the most for my playthroughs. Class Progression: Mage>Bishop>Gremory Also, if you are curious about builds in general, you should visit people's playthroughs, because some of them do a rundown of their characters before starting the chapter. I used Hapi as a Dark Knight on Hard and really loved her but on Maddening Gremory is probably best so she has double Warp. In Maddening enemies tend to branch into two categories - enemies that aren't hard to double (between 0-25AS from Ch. I personally went bow knight and gremory but thats just me. Those look like the generally recommended builds for most characters and sounds like it served you well. I'll post a part of my current BL Maddening build at the end of Part 1. I considered giving him my March Ring to help his movement issues but ultimately gave it over to Leonie instead so she could help chase down fliers. I try to make use of her PA as much as possible, even if that means letting her get hit or on certain maps just stand on damaging terrain. 2023 GAMESPOT, A FANDOM COMPANY. In this episode, which takes place in Chapter 19 and covers The Silver Maiden (the Dimitri paralogue) and Saving Derdriu, Cyril has uncomfortable questions, . All of the resources got fed into units capable of doing that. Late: Healing, Magic Tank While she had Warp, I rarely used it and found great value in Seraphim more than others to deal with the number of monsters on Maddening. I found myself without enough healing for the amount of damage taken and she provided noticeable chip that let other peoplekill. ), the units getting dispatched generally dependent on weapon triangle advantage or enemy class type (e.g. Lategame is the majority of the post-timeskip section. If people want to share those builds then by all means, I'll add those to the list and just indicate NG+! Late:Support I prefer Valkyrie to Dark Knight due to the preposterous amount of riding weapon experience required to get into the class. Master Mage while training axe/flying, then go Wyvern Rider at Level 20. Let her fly in, deliver a one-shot, and fly out to wherever she's needed next. And she doesn't get any useful attack spells like Seraphim or Luna. Each character can have several important roles. Knowing the last map in particular, this seemed a good idea. Wow, very interesting progression here and this does sound powerful. Her steaks-and-cakes, though, were high-Mt (Devil, Steel+) or effective (Hammer, Ukonvasara) Axes with the Lightning Axe combat art. She has access to the most rallies in a single unit. Marianne went through a few iterations. You have some levels, some skills, and a good number of different types of weapons or combat arts. I had intended her to serveas either a Paladin or Falcon Knight but she struggled to do any meaningful damage outside of making her a Sniper. Finished my NG Verdant Wind maddening run recently, this is what I ended up with. Late: Damage End: Damage, Dodge Tank Even with Wyvern Rider/Lord base strength, Annette's going to be taking a pretty significant AS penalty for using the weapon and her speed isn't fantastic to begin with. At the credits, her kill count blew Dimitri(the next highest) out of the water. You have no tools and the enemies are incredibly punishing. He also turned out with great Charisma and so had some potent gambit usage throughout the game. Mid: Damage How exactly is Lightning Axe killing a significant amount more enemies than spells do? However, once she mastered Sniper and obtained Hunter's Volley everything changed. If you make Annette dancer, do her rallies take effect when you dance? Different story route from yours so I'm not sure how useful this build would've been for CF, but I loved it. Some units may be strong but contrast with another unit and may be pushed lower on the tier or higher. Oh well, I think I'll just keep at it and see how it goes. Also, while I was planning my game at the start, I wanted an idea about what to expect in terms of end game character levels and stats, or even for mid-game. If you'd like to contribute a build, here are some suggestions for the format and requirements for keeping this a decent quality reference (An example is posted in the next comment below): It might make more sense to have the builds submissions each in their own separate post. Depends on what you want out of her, Annette's quite flexible. Annette wants to be a Wyvern Lord. Dorothea was without question my greatest asset from beginning up to the time skip. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Having Bow at A rank also helps her out too giving her Point-Blank Volley as a distant attacking option. The book has been conceived as a working manual for screenwriters and offers hands-on advice for solving the many problems that crop up as the work progresses. TanatatKnight Golden Deer 2 yr. ago Press J to jump to the feed. She often provided a powerful gambit attack and a few powerful key long range attacks on each map she was on and the Tomefaire + x2 casts were wonderful for that. What Defense and Resistance? Axes are her best weapon as her reason spell list is meh, and she doesn't really have anything on the faith said to justify becoming Gremory. End: Damage, Vantage Tank Because as we've learned, you don't really have "good days" and "bad days" with learning a foreign language. Bow Knight is good. Thanks for your input, everything you said, and in particular this point will be good for me to keep in mind as I continue to progress. I took her through the Valkyrie training to get Uncanny Blow for the 30+ Hit which meant she never missed an attack afterwards. Lance Prowess Lv5, Lancefaire, Death Blow, Darting Blow, Swordbreaker, Final Lv 34: Highest Stats Str 37, Spd 31, Primary Items: Silver Lance+, Brave Lance, Scythe of Sacriel, Lampos Shield, Battalion: Gloucester Knights +6PAtk, +6MAtk, +15Hit, +5Prt, +5Rsl, +7Cha. NG or not, I've recruited her in every run I've done (she has similar requirements to Lysithea, which arealso in one of Byleth's proficiencies, so I've always ended up recruiting both of them), and I've found that other mages have consistently outperformed herin Part 2. I have not tried Annette Dark Flier, but her reason list is not great. I felt that he struggled to keep up to damage with Leonie and Ignatz. Felix: Fighter > Brawler & Brigand > Grappler. One thing I learned is that it's somewhat hard to deviate from the norm, and you are actually not deviating from the norm at all. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is pretty much on point. Mid: Damage Class Progression: Soldier>Brigand>Pegasus Knight>Falcon Knight Hunter's Volley with a Killer Bow+ or Silver Bow+ deleted anything on player phases. I like to use Annette as a Wyvern Lord, so she can make good use of her Hero's Relic, "Crusher" on Azure Moon, or make good use of Bolt Axes outside of Azure Moon. Being able to use Rally and also dance on the same turn (I'm using Flayn as my dancer) is extremely powerful. Make sure she levels up in magic classes before WR though, to get fiendish blow and keep her magic growth decent. Annie Heminway, editor, teaches grammar, creative writing, translation, African cinema, and classic and Francophone literature at the SCPS of New York University. Even in a Wyvern class, she isn't going to be a front line fighter. At the time he joined, he was rather lackluster in that he didn't have the speed to double or the strength to ORKO without a Brave Lance. Magic in general destroyed her. greene county, georgia; the buffalo store transit rd Did great damage, could take a hit or two. Before this, I had only beaten Crimson Flower on Normal difficulty. Sylvain: Lv45 Paladin. It's a good point about how they continue to grow, something I'll keep in mind. I made her a mage before going for Wyvern rider in my first attempt at the Blue Lions, but it does feel odd growing her magic stats, only to no longer use Reason after making her into a Wyvern Rider/Lord. He had solid Resistance as well, so he was used on occasion to tank a magic attack. I decided to stay at Warlock because more move didn't really benefit the way I was using her in any capacity. Caspar was very solid throughout the mid-lategame. As everyone got stronger, rally becomes less important and she's become more powerful as a mage so I switched to a Caduceus staff when I got it, range problem solved. The route is Crimson Flower. I ended up replacing her with Lindhardt as my primary healer and kept her a dancer. Even when she doesnt crit she does decent damage using Steel Bow+. The only big exception here is for units that stop at Advanced classes for a given playthrough (e.g. I've been switching the speed ring between him and Byleth up until now but I just got my evade ring from Ch13 so I'll take your advice and stick that on him . Are tournament prizes a once/month thing? came in hitting hard and one rounding enemies, which is exactly what I wanted her to do. Bow knight isn't that great on maddening except for Leonie and Cyril while the OP combat art is irreplaceable. All this information is made easily visible if you take a snapshot of your character's information screen in battle from either the Inventory page or Battalion page. But what about Wyvern Lord? Sylvain and Ferdinand can also go Wyvern Lord. His gambit usage was one of the primary benefits of fielding him and I kept Stride as his active battalion the entire game. Having 12 def at around level 12 was incredible for surviving, even if her damage was player phase loaded. On my current run I went mage -> wyvern rider -> wyvern lord along with training authority so she can rally and use good battalions (she had cichols wyverns by part 2). Mercedes should stay Bishop. Early: Damage/Healing This was basically all that I did in the late game. Say, if I make Hilda an archer at level 20, and by the time she masters the archer skill (the +20 aiming) she would've raised at least 5 levels as a archer, not a brigand. She can fly around and rally and it has more power than her spells. I could've increased my evade further with an evasion ring and lighter weapon, but instead this allows me a high evade while I have a crit ring and crit weapon equipped for a high crit chance on the counter attack to kill during enemy phase. A simple tip, but often forgotten by many. Mid: Damage It depends on whether you prefer double darks or +10 heals. Some of this was getting rng blessed, but I think it's more about the unusual way I used her. Axes are her best weapon as her reason spell list is meh, and she doesn't really have anything on the faith said to justify becoming Gremory. Oh yes most of my team does follow fairly standard builds. For most of the mid-game I had her in the Assassin class and this worked wonderfully well for her. For the Wyvern Lord path, he would get 5 more levels of Brigand, 10 levels of Wyvern Rider, then 15 levels of Wyvern Lord. It should be noted that Falcon Knights in particular have a challenging class progression given that there's no good advanced tier class between Peg. This is where many of the characters who I was sort of training became benched if they didn't wind up leveling well.